Sentree

I did character design, concept art and world building for Glitchnap’s mobile local multiplayer game Sentree. For this project I had the chance to work with the amazing Erwin Kho, a 3D wizard and indie developer.

{Showcased at the Experimental Gameplay Workshop at GDC 2015, selected for EGX Rezzed 2015, nominated for A MAZE. 2015 and IndieCade 2015. Received an honorable mention for the 2016 IGF Nuovo Award!}

The main character 'Hero' and the 'Antlers'.

Part of world building was thinking of a title and creating a logo. A sentry is a guard and contains the words ent & tree, which fit the story.

Animation by Iwein Reimerink.

Vulture {enemy}.

Snow leopard {enemy}.

Croc {enemy}.

Lowpoly 3D model created by Erwin Kho based on my 2D croc character.

Troll {enemy}.

Sandworm {enemy}.

Frog {enemy}.

The Antler King {enemy}.

Lowpoly 3D models created by Erwin Kho based on my Hero & Antlers.

3D model by Erwin Kho. Animation test by Joon from Glitchnap.

The Hero in a 3D environment, designed by Erwin Kho.

Design process of the Hero character.

Design process of the Vulture.

Hero with cape concept design.