Horizon Forbidden West

I was hired again by Guerrilla to work on UI for their action role-playing game Horizon Forbidden West, the sequel to Horizon Zero Dawn, for PlayStation 4 and 5.
During 2018 and 2019 I was involved in creating concepts and mock-ups for UI screens with Guerrilla's UI/UX team. In 2020 my main focus shifted towards icon development, from concept to design to post-processing. I also helped out with guiding freelance artists in icon styling, to maintain and continue the visual identity of Horizon Zero Dawn.

{All images © Guerrilla}