Concept designs, visual styling and environment art I created for Remembering, a poetic exploration game driven by sound. This was a collaborative funded passion project of sound studio SonicPicnic and Monobanda. Our goals were to explore the possibilities of sound and to create an experience that will lead players to the far corners of their mind.

{Listen here to the music. Read what Kotaku and Polygon wrote about our game.}

The final visual styling, created in vector. We decided early on that we wanted to use simple abstract visuals to help guide players and to not leave them completely in the dark.

Industry level concept art. We wanted to create the right atmosphere and a sense of depth while using as few elements as possible.

Summer level concept art.

I started out with designing all kinds of shapes, researching colors and creating mood boards, to figure out the styling and what we wanted to convey.

Particles concept designs.

Underwater level concept designs.

Sound spinner concept designs.

In-game screenshot of summer level.

In-game screenshot of forest level.

In-game screenshot of industry level.

In-game screenshot of rain/ thunder level.

Remembering logo.