Fonn was my graduation project at the Utrecht School of the Arts in 2008. It is an interactive installation in which the user creates life in a digital world with the help of cardboard figures.
By placing the cardboard figures on an illuminated table, the player is allowed to play with the magical world of the protagonist ‘zwever’ (floater). Out of the two fans that are attached to the table, real wind is blown into the digital world of ‘zwever’. The main goal of the game is to make use of these random gushes of wind in order to create life.