Remembering for VR

I collaborated with Monobanda Play, SonicPicnic and Rik de Rooij on Remembering for VR. This resulted in an abstract, slow-paced experience about being born. Our main focus was the connection between embodiment and sound in VR.
For this project I did art direction, concept art, environment design and colors.

Remembering is now available on the Oculus Store for 1,99 here!

{Read an article + interview with me written by about Remembering.}

Get ready for a lot of purple and pink!

One of our ideas was to have a character that would act as a guide and connect to familiar sounds. I explored the idea of characters with a body part (memory) floating around them.

Concept for a womb environment

Environment + character art

Concept art for sound spots, objects that you can interact with and that have their own sound and movement.

Environment art

First color test in Unity

A collage of early screenshots. I did a lot of color testing in Unity, setting up a mood and exploring how an environment looks in VR.

More character ideas

I liked the layered look in these mushroom plants so I decided to explore that style further.

3D artist Meaza Jamal Pardoel created this model and animation for a sound spot, based on my concept art.

I turned this sound spot concept into our logo!

Concept art for cell trees. Instead of the individual sound spots we decided to have a forest of tall trees with sound spots attached to them in the first area.

One of the first scenes in Remembering. As a player you have limited control, and your gaze controls what you hear. 3D models by Niki Smit.

To create a transition between different scenes and moods we added a cell tree that acts like a portal. I love the idea of a small universe peeking through.

Concept art for plants inside the womb.

In-game screenshot of the womb. Plants modeled by Meaza Jamal Pardoel based on my concept art. Womb created by Niki Smit.

I created vector shapes and colors that were used as a particle system in Unity for the womb tunnel.

In-game screenshot of the area with plants that activate heartbeat soundscapes. We used the particle shapes I created as flower sound spots for the plants.

Screenshake 2017. Second + third photo courtesy of Zuraida Buter (zo-ii).

Concept art for a water/rain level we weren't able to make.

First sketches and ideas for the womb shapes

Concept sketch for the womb

Sketches for the memory character and other life

Just like the environment shapes I sketched characters with multiple layers