Manifold Garden

I worked with William Chyr on UI improvements and assets for his first-person puzzle game Manifold Garden, available now on all platforms.
My tasks were general appearance refinements and polishing for the existing menu designs (line and text spacing, pop-up window sizes, alignment), color advice for highlights and selections, and to give feedback on the overall line thickness and readability.
I also created button prompt designs for menu and HUD for PS4, Xbox and PC and worked together with William's team to deliver and adjust assets.